Info
Paris, France | Published on: June 21, 2011
Social media pitch
English Attack! revolutionizes English language learning http://pr.co/p/000j1v
Summary
English Attack! is English 2.0, combining flim clips, games and social networking in a motivational ecosystem to help people around the world improve their English. www.english-attack.com

Details
English Attack! Revolutionizes English Language Learning

English Attack! brings innovation to English language learning with a new approach featuring movie clips, music and games within an international social network.

PARIS, June 21st, 2011: Following 12 months of Beta testing with over 25,000 users worldwide, the Entertainment Learning company today launches the official version of its English Attack! online language learning service (www.english-attack.com).

The full impact of the internet revolution has yet to be seen in the field of education, and in particular most online language-learning sites are still based on exercises and structures typical of early 20th-century pedagogy, far removed from the interests and motivations of today’s learners.

« Where many English language learning methods still have a rather abstract and linear approach, English Attack! is focused on immersion and motivation. Our approach uses authentic content and the brain’s hunger for rewards, social connectivity and discovery » said Frederic Tibout, co-founder of Entertainment Learning.

English Attack! achieves this with a combination of video clips, thematic visual dictionaries, and games; a motivational reward-rich ecosystem; and an international community of learners of English.

Video Boosters are fun, interactive multimedia exercises based on short (one to three-minute) video clips from current movies, hit TV series, news channels and music videos.

English Attack! also features Photo Vocabs, which are visual dictionaries on a wide variety of subjects.

Learners using English Attack! can periodically revisit the language elements absorbed in these learning units via a range of Practice Games, in which game design favoring repetition, replayability and challenge helps the shifting of the learned material into long-term memory.

The site’s system of scoring and badges, adapted from the most successful videogame environments, creates additional motivation for learners and replaces the conventional «evaluation » system of grades and pass/fail.

Finally, the site’s social functionalities (comments, making friends, messages) encourage the learner to actually use English in a friendly, learner-tolerant social context, putting site users in touch with other learners of English from around the world and thus creating a deeper personal involvement with the learning of the language.

Near-daily exposure to a language is by now recognized as a sine qua non factor in the effective learning of it. On English Attack!, the combination of fresh, current, real-world content with easy access short-session exercises creates the ideal conditions for frequent use of the site, and thus frequent exposure to (and use of) English.

Entertainment Learning’s Innovative Business Model

Most traditional language-learning sites have adopted a subscription model, which often results in a high level of expense, in terms of both money and length of the subscription period, for the learner, especially those in the 15-25 age range. English Attack! has instead adopted the « free-to-play » model which is currently proving highly popular with users of online social games.

The user enjoys free use of the site’s functionalities, as well as free access to a selection of content refreshed daily. Access to the entire catalog of pedagogical content is available via the site’s virtual currency (Booster Coins), with which a time-limited access pass (the Booster Pass) can be purchased. The user has a choice of accumulating Booster Coins via regular use of the site; via direct purchase; or through participation in special offers put forward by the site’s commercial partners.

English Attack! has been designed for use by individual learners as a complement to other forms of instruction; but can also be adopted as a language training resource by schools, universities, language institutes and companies.

English Attack! was created in consultation with several teachers of English as a Foreign Language and is based on the latest findings of cognitive neuroscience. It is already being used both in the classroom and as a homework platform by many teachers in several different countries.

English Attack! is from today available worldwide, and will have a site interface localised in 20 languages.

About Entertainment Learning

Entertainment Learning was founded by well-known specialists in the media and entertainment industries, Paul Maglione and Frederic Tibout, who see huge potential in the power of digital entertainment applied to a radically different way of helping people learn languages. English Attack ! is the first site developed and published by Entertainment Learning.

English Attack! has been recognized on the European high tech scene, with finalist status at the TechCrunch (Paris), The Next Web (Amsterdam), and Plugg (Brussels) competitions, and it was a winner of the SeedCamp Paris event.

Entertainment Learning has signed commercial representation agreements with partners in over 15 countries, and continues to expand distribution of English Attack ! into new territories.

Web Site : www.english-attack.com

Contact : press@english-attack.com

Visuals and more information at : www.english-attack.pressdoc.com

Quotes
Where many English language learning methods still have a rather abstract and linear approach, English Attack! is focused on immersion and motivation. Our approach uses authentic content and the brain’s hunger for rewards, social connectivity and discovery.

— Frederic Tibout, co-founder of Entertainment Learning